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April 1, 2005
Parental Involvement Plus Legislation Best Way to Address Video
Game Violence
BOONE – A combination of legislation and parental involvement
may be the best way to control children’s access to violent
video games, says Appalachian State University psychologist Mary
Ballard.
Ballard has been studying violence in the media, particularly the
effects of video games on aggressive behavior, for more than a
dozen years. When she first began researching the topic, video
games were relatively tame compared to what’s available for
purchase today.
Now video games routinely combine sex and violence.
“That’s where my main concern is now,” Ballard said. “These
video games are incorporating sex into them, particularly into
the violent games.
Concerns over video game content have prompted many state legislators
to seek bans on the sale or rent of graphic video games to children
under age 18. But court decisions in Washington state, Missouri
and Indianapolis have said such bans are unconstitutional.
Instead of legislation, Ballard encourages parents to monitor their
children’s use of video games, as well as the Internet and
television. This is important, she says, because research indicates
that repeated exposure to sex and violence in the media leads to
greater acceptance of aggression or violence. “There is evidence
that when men are exposed to sexually explicit violence, they become
more accepting of rape and rape myths,” she said.
“Parents really need to take responsibility for the socialization
of their children, particularly while they still have them there
in the home and they control their exposure to media,” Ballard
says. Controlling exposure is something Ballard thinks is possible
until children are 14 or 15 years old.
Parents should be aware of and consult the ratings provided by
the Entertainment Software Rating Board (ESRB) when monitoring
their
children's game
play. In addition, parents should monitor game
play sporadically as the game progresses and be aware that game
content can change as skill levels are acquired. For example, as
players gain advanced skills in a game, additional sexual
or more violent content may enter the game context.
“When I grew up, we had one TV and everyone watched it together,” Ballard
said. “I really wish people would start doing that again.
A lot of kids have TVs in their rooms; a lot of parents don’t
use the V chips. There is a lot of content that really isn’t
appropriate for children.”
Ballard recommends parental oversight combined with use of the ESRB rating system
as a way to mitigate any negative effects.
“Any active media increases arousal and the likelihood of aggression,” Ballard
says. “It doesn’t have to be violent. Even an exciting, action-oriented
television show that a kid likes might increase arousal and the likelihood of
aggression.”
But it’s the violent video games that tend to cause children to be more
aggressive or behave badly, she said.
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